⚡ Fast Revision: Reflection of Light
- Definition: The bouncing back of light rays into the same medium after striking a polished surface.
- Regular Reflection: Occurs from smooth surfaces (mirrors); parallel rays stay parallel.
- Diffused Reflection: Occurs from rough surfaces; rays scatter in different directions.
Angle of Incidence ($i$): Angle between Incident Ray and Normal.
Angle of Reflection ($r$): Angle between Reflected Ray and Normal.
$\angle i = \angle r$
Incident ray, Reflected ray, and Normal all lie in the same plane.
Measuring the angle from the mirror surface instead of the Normal. Fix: Angles $i$ and $r$ are always measured from the perpendicular Normal line.
⚡ Fast Revision: Plane Mirrors & Image Formation
- Virtual & Erect: The image cannot be obtained on a screen and is right-side up.
- Same Size: The size of the image is exactly equal to the size of the object.
- Distance Rule: Object distance ($u$) from the mirror = Image distance ($v$) behind the mirror.
Lateral Inversion: The left side of the object appears as the right side of the image.
Example: The word "AMBULANCE" is written laterally inverted on the front of the vehicle.
| Feature | Real Image | Virtual Image |
|---|---|---|
| Screen | Can be formed on a screen. | Cannot be formed on a screen. |
| Nature | Always Inverted. | Always Erect. |
| Light Rays | Rays actually meet. | Rays appear to meet. |
Thinking the image is smaller if you move far from the mirror. Fix: The image size remains constant; it only appears smaller because of the perspective angle.
⚡ Fast Revision: Spherical Mirrors - Concave & Convex
- Concave (Converging): Reflecting surface is curved inwards. It can form both real and virtual images.
- Convex (Diverging): Reflecting surface is curved outwards. It always forms virtual, erect, and diminished images.
- Principal Focus ($F$): The point where parallel rays meet (Concave) or appear to diverge from (Convex).
$R = 2f$
Radius of Curvature (R) is twice the Focal Length (f).
| Mirror Type | Nature of Image | Primary Use |
|---|---|---|
| Concave | Magnified (when close) | Shaving mirror, Dentist's mirror |
| Convex | Diminished (Wide view) | Rear-view mirror in vehicles |
Assuming convex mirrors can form real images. Fix: Convex mirrors always form virtual images, regardless of the object's position.
⚡ Fast Revision: Color & the Spectrum
- Definition: The splitting of white light into its seven constituent colors when passed through a glass prism.
- Spectrum: The band of seven colors formed—VIBGYOR (Violet, Indigo, Blue, Green, Yellow, Orange, Red).
- Cause: Different colors of light travel at different speeds in glass, causing them to bend by different angles.
Red Light: Bends the least (Maximum speed in glass).
Violet Light: Bends the most (Minimum speed in glass).
| Color Category | Colors Included |
|---|---|
| Primary Colors | Red, Green, Blue (RGB) |
| Secondary Colors | Cyan (G+B), Magenta (R+B), Yellow (R+G) |
| Newton's Disc | Combines all 7 colors to appear White when rotated. |
Thinking a red rose absorbs red light. Fix: An object appears a certain color because it reflects that color and absorbs all other colors of the spectrum.