⚡ Fast Revision: Motion Concepts
- Rest: An object is at rest if it does not change its position with respect to a fixed reference point.
- Motion: A change in position over time relative to surroundings.
- Relative Nature: Rest and motion are relative; an object can be at rest for one observer and in motion for another.
Distance/Displacement: s | SI Unit: metre (m)
Speed/Velocity: v | SI Unit: m/s (ms⁻¹)
| Distance | Displacement |
|---|---|
| Total path length covered. | Shortest path between start and end. |
| Scalar (No direction). | Vector (Has direction). |
| Always positive. | Can be zero if start = end. |
Thinking displacement can be greater than distance. Fix: Distance is always $\ge$ Displacement.
⚡ Fast Revision: Types of Motion
- Rectilinear: Motion along a straight line (e.g., a car on a straight road).
- Curvilinear: Motion along a curved path (e.g., a ball thrown at an angle).
- Key Feature: Every part of the object moves the same distance in the same time.
| Motion Type | Definition | Example |
|---|---|---|
| Rotatory | Movement around a fixed axis. | Spinning top, Ceiling fan. |
| Oscillatory | To-and-fro motion about a mean position. | Simple pendulum, Swing. |
| Periodic | Repeats at regular intervals of time. | Heartbeat, Phases of Moon. |
$T = \frac{\text{Total Time}}{\text{Number of Oscillations}}$
Unit: second ($s$)
Confusing Rotatory with Circular motion. Fix: In Rotatory, the axis passes through the object; in Circular, the object moves around an external point.
⚡ Fast Revision: Scalar vs. Vector & Uniform Motion
- Uniform Motion: Covers equal distances in equal intervals of time. Velocity remains constant.
- Non-Uniform Motion: Covers unequal distances in equal intervals of time. Speed or direction changes.
- Scalar Quantities: Defined by magnitude only (e.g., Speed, Mass, Time).
| Quantity | Nature | Definition |
|---|---|---|
| Speed | Scalar | Distance / Time |
| Velocity | Vector | Displacement / Time |
| Weight | Vector | Force due to gravity |
$Average\ Speed = \frac{Total\ Distance}{Total\ Time}$
SI Unit: m/s
Assuming an object moving in a circle at constant speed is in uniform motion. Fix: It is Non-Uniform because its direction (velocity) is constantly changing.
⚡ Fast Revision: Weight & Mass
- Mass: The quantity of matter contained in a body. It remains constant everywhere in the universe.
- Weight: The force with which the Earth attracts an object towards its center.
- Variation: Weight changes from place to place (e.g., your weight on the Moon is $1/6^{th}$ of your weight on Earth).
| Feature | Mass | Weight |
|---|---|---|
| Instrument | Beam Balance | Spring Balance |
| SI Unit | Kilogram (kg) | Newton (N) |
| Quantity Type | Scalar | Vector (Downwards) |
$W = m \times g$
where $g \approx 9.8\ m/s^2$ (Acceleration due to gravity)
Using "kg" for weight in physics problems. Fix: In physics, mass is measured in **kg**, but weight must always be expressed in **Newtons (N)** or **kgf**.
⚡ Fast Revision: Numerical Motion Relationships
- Slope of d-t Graph: Represents the speed of the object. A steeper slope means higher speed.
- Horizontal Line (d-t Graph): Represents an object at rest (speed = 0).
- Curved Line (d-t Graph): Represents non-uniform motion (acceleration or deceleration).
To convert km/h to m/s: Multiply by $\frac{5}{18}$
To convert m/s to km/h: Multiply by $\frac{18}{5}$
Speed of Sound: $\approx 330$ to $340$ m/s
Speed of Light: $3 \times 10^8$ m/s
| Graph Feature | Interpretation (Uniform Motion) |
|---|---|
| Straight line through origin | Constant Speed |
| Straight line parallel to x-axis | Stationary (Zero Speed) |
| Variable slope | Changing Speed |
Adding speeds directly to find average speed (e.g., $(v_1+v_2)/2$). Fix: You must always use Total Distance / Total Time for accurate results.