⚡ Fast Revision: Refraction at Plane Surfaces - Phenomenon & Laws
- Definition: The change in the direction of the path of light when it passes obliquely from one transparent medium to another.
- The Root Cause: Refraction occurs because the **speed of light changes** when transitioning from one optical medium to another.
- Frequency Invariance: When light enters a new medium, its speed and wavelength change, but its frequency remains completely unchanged because it depends strictly on the source of light.
- Rarer to Denser: When light travels from an optically rarer to a denser medium, its speed decreases and it bends **toward the normal** ($i > r$).
- Denser to Rarer: When light travels from an optically denser to a rarer medium, its speed increases and it bends **away from the normal** ($i < r$).
- No Deviation Conditions: No bending occurs if the ray strikes the interface normally ($\angle i = 0^\circ \implies \angle r = 0^\circ$), or if both media share the exact same refractive index.
- First Law: The incident ray, the refracted ray, and the normal at the point of incidence all lie in the same plane.
- Snell's Law: For a given pair of media and light of a specific color, the ratio of the sine of the angle of incidence ($\sin i$) to the sine of the angle of refraction ($\sin r$) is a constant.
- Refractive Index ($\mu$): This constant ratio is equal to the refractive index of the second medium with respect to the first medium ($_1\mu_2$).
$_1\mu_2 = \frac{\sin i}{\sin r}$
Angle of Deviation: $\delta = |i - r|$
Refractive Index ($\mu$): Being a ratio of identical trigonometric values (or speeds), it is a **pure number**.
SI Unit: It has no unit.
Measuring the angle of incidence ($i$) or refraction ($r$) from the glass surface instead of the normal.
Fix: Always measure angles **between the light ray and the perpendicular normal line**. If the ray makes $30^\circ$ with the surface, $i = 90^\circ - 30^\circ = 60^\circ$.
\ │
\ i │ (Medium 1: Rarer)
════════════════\════┿════════════════ Interface
\ r │ (Medium 2: Denser)
\ │
▼ │ Refracted Ray (Bends toward Normal)
⚡ Fast Revision: Refraction at Plane Surfaces - Refractive Index Relations
- Absolute Refractive Index ($\mu$): The ratio of the speed of light in vacuum or air ($c$) to the speed of light in that specific medium ($v$). It is always greater than or equal to 1 ($\mu \ge 1$).
- Relative Refractive Index ($_1\mu_2$): The ratio of the speed of light in medium 1 to the speed of light in medium 2 when light transitions between two distinct materials.
- Wavelength Dependence: Since frequency is constant, the refractive index can also be expressed as the ratio of the wavelength in air ($\lambda_0$) to the wavelength in the medium ($\lambda_m$).
$\mu = \frac{c}{v} \quad \Big| \quad \lambda_m = \frac{\lambda_0}{\mu}$
$_1\mu_2 = \frac{\mu_2}{\mu_1} = \frac{v_1}{v_2}$
- Nature of Medium: Optically denser media hold smaller speeds of light, resulting in a higher refractive index (e.g., $\mu_{\text{glass}} \approx 1.5$, $\mu_{\text{diamond}} = 2.42$).
- Color/Wavelength of Light: Refractive index decreases with an increase in wavelength ($\mu \propto \frac{1}{\lambda}$). Thus, **$\mu$ is maximum for violet light** and **minimum for red light**.
- Temperature of Medium: As temperature increases, the speed of light in that medium generally increases due to a drop in density. Therefore, **$\mu$ decreases with a rise in temperature**.
- Core Statement: If the path of a ray of light is reversed after undergoing any number of refractions or reflections, it retraces its entire path exactly backward.
- Reciprocal Relation: The relative refractive index of medium 2 with respect to 1 is the exact mathematical reciprocal of the index of medium 1 with respect to 2.
- Multiple Interfaces: For three consecutive media (e.g., air, water, glass), the cyclic product satisfies: $_a\mu_w \times _w\mu_g \times _g\mu_a = 1$.
$_1\mu_2 = \frac{1}{_2\mu_1}$
$_w\mu_g = \frac{_a\mu_g}{_a\mu_w}$
Writing $_w\mu_g$ as $\frac{\mu_w}{\mu_g}$ during numerical updates.
Fix: The symbol $_1\mu_2$ always places the absolute index of the second (destination) medium in the numerator. Therefore, **$_w\mu_g = \frac{\mu_g}{\mu_w}$**.
$_a\mu_g = \frac{\sin i}{\sin r}$
Reversed Path: Ray reflects 🡨── [Medium 1 (Air)] 🡨── [Normal Mirror ┸]
$_g\mu_a = \frac{\sin r}{\sin i}$
🎯 Verification: $_a\mu_g \times _g\mu_a = 1$
⚡ Fast Revision: Refraction at Plane Surfaces - Parallel Glass Slab & Lateral Displacement
- Parallel Paths: When a ray of light passes through a parallel-sided glass slab, the final emergent ray is always **parallel to the original incident ray**.
- Angle Equality: Because the two refracting faces are parallel, the angle of incidence ($i$) at the first face equals the angle of emergence ($e$) at the second face ($\angle i = \angle e$).
- Net Deviation: The total angular deviation ($\delta$) suffered by the light ray across the entire parallel glass slab is strictly **zero** ($\delta = 0^\circ$).
- Definition: The perpendicular distance between the path of the emergent ray and the original un-deviated path of the incident ray produced forward.
- Direct Factors: Lateral displacement increases directly with an **increase in slab thickness ($t$)**, an **increase in the angle of incidence ($i$)**, and an **increase in the refractive index ($\mu$)** of the glass.
- Wavelength Link: It is inversely proportional to the wavelength of light ($\propto \frac{1}{\lambda}$). Hence, **lateral displacement is maximum for violet light** and minimum for red light.
$X = \frac{t \cdot \sin(i - r)}{\cos r}$
(Where $t$ is slab thickness, $i$ is angle of incidence, and $r$ is angle of refraction)
| Variable Altered | Change Imposed | Effect on Lateral Displacement ($X$) |
|---|---|---|
| Thickness of Slab ($t$) | Increases 🡩 | Increases 🡩 |
| Angle of Incidence ($i$) | Increases 🡩 | Increases 🡩 |
| Wavelength of Light ($\lambda$) | Increases (Red Light) 🡩 | Decreases 🡫 |
Stating that light passing through a glass slab gets permanently shifted in direction.
Fix: The direction does not change (the emergent ray stays perfectly parallel to the original trajectory). It only undergoes a parallel sideways translation called **lateral shift**.
────────────\───────────┿──────────── Top Face of Slab
\ r │
\ │ [Thickness t]
\ │
────────────────\───────┿──────────── Bottom Face of Slab
\ e │ Normal 2
▼ Emergent Ray ──▶ [ X ] 🡨── Original Path produced forward
(Lateral Shift)
⚡ Fast Revision: Refraction at Plane Surfaces - Real and Apparent Depth
- The Visual Shift: When an object placed in an optically denser medium is viewed obliquely from a rarer medium, it appears to be raised up toward the surface.
- Refractive Index Linking: The ratio of the true structural depth (**Real Depth**) to the optically observed depth (**Apparent Depth**) equals the refractive index of the denser medium.
- Apparent Shift ($S$): The net vertical distance by which the object appears to be brought closer to the boundary interface.
$\mu = \frac{\text{Real Depth }(R)}{\text{Apparent Depth }(A)}$
$\text{Apparent Shift }(S) = \text{Real Depth} \times \left(1 - \frac{1}{\mu}\right)$
- Real Depth: Apparent shift is directly proportional to the true depth of the medium ($S \propto R$). Deeper tanks show larger shifts.
- Refractive Index ($\mu$): Shift increases with a higher refractive index value of the liquid. A tank filled with glass shifts light more than water.
- Wavelength Dependency: Shift decreases with an increase in light wavelength ($\propto \frac{1}{\lambda}$). Hence, **shift is maximum for violet light** and minimum for red light.
Using the shift value ($S$) directly as the denominator in the refractive index equation.
Fix: $\mu$ is equal to Real Depth divided by **Apparent Depth ($A$)**, NOT Shift. Remember that $\text{Apparent Depth} = \text{Real Depth} - \text{Shift}$.
| Medium Type | Refractive Index ($\mu$) | Apparent Depth ($A$) | Apparent Shift ($S$) |
|---|---|---|---|
| Water Tank | $4/3 \approx 1.33$ | $9\text{ cm}$ | $3\text{ cm}$ |
| Glass Block | $3/2 = 1.50$ | $8\text{ cm}$ | $4\text{ cm}$ |
\
───\───────────────────────── Boundary Interface
\ 🡩 Apparent Depth (A)
▲ Apparent Image (I) 🡩 🌟 Shift (S)
\
● Real Object (O)
◀─────── Real Depth (R) ───────▶
⚡ Fast Revision: Refraction at Plane Surfaces - Critical Angle & Total Internal Reflection
- Definition: The angle of incidence in the optically denser medium for which the corresponding angle of refraction in the rarer medium is exactly **$90^\circ$**.
- The Grazing Ray: At this specific angle, the refracted light ray does not escape; it grazes along the boundary surface separating the two media.
- Index Relationship: The sine of the critical angle is inversely proportional to the refractive index of the denser medium ($\sin C = \frac{1}{\mu}$).
$\sin C = \frac{1}{_r\mu_d} = \frac{\mu_{\text{rarer}}}{\mu_{\text{denser}}}$
For Glass ($\mu = 1.5$), $C \approx 42^\circ$ | For Water ($\mu = 1.33$), $C \approx 49^\circ$
- Definition: When a ray of light traveling in a denser medium strikes the interface of a rarer medium at an angle of incidence greater than the critical angle ($i > C$), the ray is completely reflected back into the denser medium.
- Two Mandatory Conditions:
1. Light must travel from a **denser medium to a rarer medium**.
2. The angle of incidence must be **greater than the critical angle** ($i > C$). - Energy Efficiency: Unlike a silvered glass mirror which absorbs some light, TIR reflects **100% of the incident light energy**, producing exceptionally bright reflections.
Assuming TIR can occur when light travels from air into glass or water.
Fix: TIR is strictly impossible when moving from a rarer to a denser medium. The light ray **must** be inside the denser medium trying to cross into a rarer environment.
| Condition | Behavior of Light Ray | Resulting Angles |
|---|---|---|
| $i < C$ | Normal refraction occurs into the rarer medium. | $r < 90^\circ$ (Bends away from normal) |
| $i = C$ | Critical State (Grazing Emergence). | $r = 90^\circ$ |
| $i > C$ | Total Internal Reflection (TIR). | Follows laws of reflection ($i = r'$) |
════════════════════┿══════════════════┿══════════════════ Interface
│ 🡪 r=90° \
▲│ \ Reflected back
/│ ▼
/ │ i = C / │ i > C
Incident ➘ │ Incident ➘ │
[ DENSER MEDIUM (GLASS) ]
⚡ Fast Revision: Refraction at Plane Surfaces - Total Internal Reflection in Prisms
- Deviating Light by 90°: When a ray strikes one perpendicular face normally, it hits the hypotenuse face at $45^\circ$. Since $45^\circ > 42^\circ$ (critical angle of glass), it suffers TIR and emerges through the other perpendicular face (used in Periscopes).
- Deviating Light by 180°: When light enters normally through the hypotenuse face, it strikes both perpendicular internal faces at $45^\circ$, undergoing TIR twice to emerge parallel but inverted (used in Binoculars).
- Erecting an Image (0° Deviation): Light travels parallel to the hypotenuse base, undergoes TIR twice inside, and emerges without angular deviation but with the top-to-bottom orientation inverted (Erecting Prism).
- Equilateral Prism TIR: A ray entering normally through one face strikes the adjacent face internally at $60^\circ$. Because $60^\circ > 42^\circ$, it undergoes TIR rather than refracting out.
- 30°-60°-90° Prism: Light entering normally through the face opposite to $60^\circ$ strikes the hypotenuse at $60^\circ$, causing TIR and routing the beam uniquely for specific optical layouts.
- Critical Condition: For TIR to happen in any glass prism, the ray inside must always hit the boundary wall at an angle strictly **greater than 42°**.
| Prism Action | Angle of Incidence at Face | Total Deviation Angle | Practical Instrument |
|---|---|---|---|
| Periscope Type | $45^\circ$ at Hypotenuse | $90^\circ$ | Submarine Periscope |
| Binocular Type | $45^\circ$ at both legs | $180^\circ$ | Prism Binoculars |
| Erecting Type | Refracts first, then $45^\circ$ TIR | $0^\circ$ (Parallel) | Slide Projectors |
Drawing a light ray bending at the first surface even when it enters the prism completely at a right angle ($90^\circ$).
Fix: Any ray that is **normal to the surface ($\angle i = 0^\circ$)** passes straight through without any deviation. Do not bend it until it hits the next internal wall.
/ \
/ 45° \ 🡪 (Internal TIR because 45° > 42°)
Incident Ray ──🡪/ \
(Normal Entry) /__________\
│
▼ Emergent Ray (Deviated by 90°)